Long time no see, Mr. Freeman

For some odd reason, Valve issued an update forHalf-Life 2,Episode One, andEpisode Twoyesterday. Fixing really minor bugs (apparently, the NPCs would sometimes not blink), I’m more just shocked thatHalf-Life 2even needed an update. The game is almost two decades old: you’d think all of its bugs would be squashed by now.

I wouldn’t read too much into this news, though. While I don’t doubt Valve is kicking around prototypes for some continuation in theHalf-Lifeuniverse, this update is hardly an indication that we’re going to be seeing the long-awaitedHalf-Life 3anytime soon. This really is just some minor update for problems that probably started occurring due to hardware upgrades. It’s nice to hope, though.

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Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast, andHalf-Life: SourceUpdates Released[Steam Community]

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.