It focuses on lobby and multiplayer updates

Blizzard is putting out a rather largeDiablo II: Resurrectedpatch today, and it aims to address backend stuff to make the game smoother.

The chief thing it tackles is matchmaking, as well as lobby displays. TheResurrectedteam admits that these elements weren’t working as well as they should have, so you should see more games populated than before as of today when the patch is live. “Any number of games in your region that have a strong enough connection” are now visible, and the game list has been doubled from 20 to 40, with a real-time ticker/updates. Both consoles and PC players will see the benefits of this change.

Diablo II: Resurrected patch

Online play has also been siloed into three categories: private, game creator (a more customizable form of public game), and game list (the aforementioned above list). PC players can also search through more finely tuned requirements, including keywords for like players. A few abilities have been fixed or altered too, including faster Barbarian movesets, and the Horadric Cube can be toggled to a hotkey. Console players can assign stat points in bulk now! you’re able to find all of the quality of life improvements below.

Finally, the team is doing a sort of “double XP weekend” gimmick from June 30 through July 4: providing a 50% buff to Magic Find (read: you can uncover better loot), which stacks with existing Magic Find.

a look at two players using the Game Chat feature on the Switch 2

You can find the full patch notes here.Resurrectedhas practically gotten more support in a few months thanWarcraft III: Reforgedhas in its lifetime!

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