Making my way downtown

Video games that revolve around strict time tables tend to make me anxious, but this one–a narrative-driven adventure calledA Place for the Unwilling–looks a little more chill, at least up front. You’ve got exactly three weeks to explore and carve your own path during the final days of a dying city.

The stand-out element here has got to be the art direction (that’s what grabbed my attention in the first place), but there are also curious nods that not everything is as it seems. Case in point, ALPixel Games saysA Place for the Unwillingis “set in a Dickensian world of colour and Eldritch nightmares.”

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More than anything, this seems like a cozy game that rewards players who pay attention to their surroundings. The developers are promising “over 100 narrative events” and there are no quest markers to speak of. It’ll truly be on us, the players, to ensure we’re in the right place at the right time.

For a more in-depth overview,check this six-minute gameplay trailerthat illustrates how the first day can go.A Place for the Unwillingwill be out soon enough– look for it on Steam on July 25.

The ghost at the end of the hallway

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse