The road to the titular city inBaldur’s Gate 3is fraught with peril and difficulty ahead. Because of that, you might want to take note of which difficulty setting you lock in for yourBaldur’s Gate 3campaign, especially when it comes to what options you’ll have available after doing so.

Baldur’s Gate 3isout nowon PC. It comes with three difficulty options to choose from at the outset, letting the player calibrate their own degree of challenge. That said, you’re not hard-locked into them either; you’re able to, at any point, swap difficulties if you’re feeling up for more or less challenge. Still, it’s nice to know what you’re getting into, and especially about one big caveat for the lowest setting.

Baldur’s Gate 3 Minthara

WhichBaldur’s Gate 3difficulty should you choose?

Of the three options, there are the following difficulty selections inBaldur’s Gate 3:Explorer,Balanced, andTactician. At their base levels, they deliver what you’d expect.

Explorerlets you focus on the story, easing up some combat challenge.Balancedevens it out, and hits the medium point between Explorer andTactician, which is the hardest setting.

Screenshot by Destructoid

While most of this pertains to combat difficulty and other resources, it’s important to note that we’re also seeingreportsthat you cannot multiclass on Explorer difficulty. It’s worth being aware of that before you lock into the lower difficulty.

In our own experience,Balancedis what it says: a pretty solid level of challenge without being overbearing. While you won’t breeze through every fight the first time, and might even want to get in the habit of making frequent saves, nothing should be too overbearing. But if it does get excessive, you can always toggle the difficulty ofBaldur’s Gate 3mid-campaign.

Red front curtain with letters that spell out Moviedle

You can change difficulty mid-campaign

What’s also worth noting is that you’re able to change your difficulty at-will, so if you end up feelingBaldur’s Gate 3is a bit too easy or too tough, it’s easy to throttle that to your liking. Similarly, multiclass issues could probably be subverted by swapping the difficulty when you want to.

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