It’s isometric now!

Today,Stardew Valleypublisher Chucklefish lifted the lid on anart style overhaulforWitchbrook, its internally-developed magical school simulation game. Before, the studio’s art direction looked super similar toStardew(which many fans were fine with). Now? It’s taking a much different approach.

As a quick refresher, the game is about a hopeful witch-in-training who’s juggling their time between perfecting spells at magic school and keeping busy with farming/town sim “extracurricular activities” like “fishing, growing magical crops, and foraging strange mushrooms.” There’s a pooch, too.

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For comparison,here’s an article featuring the old art style(and the original “Spellbound” name).

What do you think? Do you prefer the original look? I thinkWitchbrook‘s new style is undeniably an upgrade, but at the same time, it’ll take me a while to adjust to it – especially the camera angle.

The ghost at the end of the hallway

We don’t have a release date forWitchbrookyet – or even platforms – but I’m so in.

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse