It’s clear as day that Bungie has shot for the moon with the newFinal ShapeDLC forDestiny 2. On top of acompelling campaign,a stellar Raid, and an impressive assortment of cool new goodies, there’s also the Dual Destiny mission, which featuresExotic class items.

Dual Destiny is, essentially, a bog-standard Exotic missions much as the ones we’re all accustomed to seeing as part of the usual seasonal content cadence. Dual Destiny’s unique party trick, though, is that it is very communication-heavyandit comes with no matchmakingandvery specifically requires a two-person fireteam. In most cases,Destiny 2opts for three, or six-player fireteams with an occasional foray into four-player activities. Aside from the rare Crimson Days forays into two-player combat scenarios, we’ve never had something quite like Dual Destiny before, and the community isn’t sure what to make of it all just yet.

Image via Bungie

Destiny 2’s Exotic class item mission is a two-player ordeal

Of course, some players are quite thrilled with the Dual Destiny’s revelation. The mission feels like a two-person micro Raid, thanks to its hectic gameplay mechanicsanda surprisingly aggressive timer working against the players. Its rewards, too, are quite phenomenal and highly coveted: the Exotic class items (i.e. capes, marks, and bonds) that roll randomized Exotic perks.

Exotic class items obviously enable a huge array of previously inaccessible combat builds, and so the good news is that as long as you’ve completed Dual Destiny at least once, they will seemingly continue to drop at random from a variety of Pale Heart loot sources. However, not everyone is thrilled with how “limiting” the Dual Destiny mission feels.

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SinceDestiny 2is most pointedlynota single-player game, it’s a given that some of its activity simply won’t be playable for those who don’t want to jump into matches with other people. Raids, for one, have been established as tense six-player activities that basically necessitate constant communication from the get-go. It shouldn’t bethatbig of a shock to see Bungie experiment with this same concept on a smaller scale.

On the other hand, I do get it, as asoloHelldivers 2player. There’s certainly no concrete precedent for two-player PvE activities inDestiny 2, and Dual Destiny was, perhaps, always going to be controversial in this context. Whatever the case may be, there aresomedownsides to Exotic class items worth keeping in mind: you can’t transmog them (and they’reextremelyvisible), and you’re almost certainly going to have to grind a fair bit until you find something that suits your playstyle.

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With that in mind, some players are bound to just avoid Dual Destiny altogether and move on with their lives. Form my point of view, though, that’d be a bit of a shame, as the mission looks like great fun.

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