Weapon of Choiceis a new 2D run-and-gun shooter birthed from the mind of Nathan Fouts, weapon designer onResistance: Fall of Manand boss programmer onRatchet and Clank: Tools of Destruction. Though the game definitely lacks the budget of those PS3 hits, it certainly doesn’t lack any of the creativity. I’ve played a lot of 2D shooters in my day, but I’ve never seen a weapon quite like the jet pack/bazooka utilized in the video above.Weapon of Choiceis set to hit Xbox Community Games by the end of the year. For screens and info on the game, you can check out its official websitehere. Hit the jump for more on Nathan’s motivations for leaving the Blu-Rays behind in favor of the hand drawn, 2D shooter.<a href="http://video.msn.com/video.aspx?vid=49e806a0-4866-4d4b-b7d0-9993042adf07" mce_href="http://video.msn.com/video.aspx?vid=49e806a0-4866-4d4b-b7d0-9993042adf07" target="_new" title="Weapon of Choice Game DBP Trailer">Video: Weapon of Choice Game DBP Trailer</a>The reason Nathan is saying good-bye to 3D action games (for now) in favor of this decidedly more old-school flavored project comes from his long term love affair with games likeMetal WarriorsandContra, and his desire to make games for those who share that love affair. Nathan says he aims to makeWeapon of Choicenot the casual, not the hardcore, but a third type of gamer you don’t hear about much: the “Prodigal gamer”.Prodigal gamers are those who cut their teeth on NES and SNES era shooters; games that require amazing platforming, bullet dodging, and fire-button mashing skills. These are gamers who learned to love hard games as children, but as they’ve gotten older, don’t have the same amount of free time they once had to dedicate to their hobby. They aren’t casual gamers, because they have a huge backlog of gaming skills, but they aren’t quite hardcore either, as family, work, and other grown up responsibilities can’t mutually co-exist with 24 hourHalo 3marathons.So, I guess it turns out that I’m a Prodigal gamer. Who knew?Below are a few more details aboutWeapon of Choice. If things go well, I’ll be able to score an interview with Nathan before the game drops.CHOICE is your Weapon!Play through non-linear level design and make dynamic mid-level branch decisions. Each level branch features a changing story, many unique aliens, level-specific gameplay, and a distinct, satisfying ending.Each ‘life’ that the player uses is a unique Solus Operative with his/her own Weapon of Choice and special abilities. Every Operative’s Weapon of Choice is new and exciting with easy to use primary attacks for casual gamers andadvanced, deep abilities for hardcore players.Rescue unique Operativesto add to your total number of playable lives! Levels have a downed Operative waiting to be recovered and carried out of the level. If the player can escape that level alive, carrying the new Operative, the player can use the new Operative in subsequent levels and when starting new game sessions.Exquisite, hand-drawn art! The game features a wonderful style of hand-painted textures for thewild monstersand picturesque environments.A myriad of meticulous animations breathe life into the game world. Plants move as you pass through them, trees sway in the breeze, and mist flows around the mountains. The custom animation system allows foraliens to smash down trees, reach realistically toward Operatives, and for Operatives and aliens to correctly position their feet to stand on the rugged terrain.Original soundtrack with more than ten classicmetaltracks!So what do you think, guys? Any of you 2D shooter fans think this game has what it takes to run with the big boys?

Weapon of Choiceis a new 2D run-and-gun shooter birthed from the mind of Nathan Fouts, weapon designer onResistance: Fall of Manand boss programmer onRatchet and Clank: Tools of Destruction. Though the game definitely lacks the budget of those PS3 hits, it certainly doesn’t lack any of the creativity. I’ve played a lot of 2D shooters in my day, but I’ve never seen a weapon quite like the jet pack/bazooka utilized in the video above.

John and Molly sitting on the park bench

Weapon of Choiceis set to hit Xbox Community Games by the end of the year. For screens and info on the game, you’re able to check out its official websitehere. Hit the jump for more on Nathan’s motivations for leaving the Blu-Rays behind in favor of the hand drawn, 2D shooter.

<a href="http://video.msn.com/video.aspx?vid=49e806a0-4866-4d4b-b7d0-9993042adf07" mce_href="http://video.msn.com/video.aspx?vid=49e806a0-4866-4d4b-b7d0-9993042adf07" target="_new" title="Weapon of Choice Game DBP Trailer">Video: Weapon of Choice Game DBP Trailer</a>

Close up shot of Marissa Marcel starring in Ambrosio

The reason Nathan is saying good-bye to 3D action games (for now) in favor of this decidedly more old-school flavored project comes from his long term love affair with games likeMetal WarriorsandContra, and his desire to make games for those who share that love affair. Nathan says he aims to makeWeapon of Choicenot the casual, not the hardcore, but a third type of gamer you don’t hear about much: the “Prodigal gamer”.

Prodigal gamers are those who cut their teeth on NES and SNES era shooters; games that require amazing platforming, bullet dodging, and fire-button mashing skills. These are gamers who learned to love hard games as children, but as they’ve gotten older, don’t have the same amount of free time they once had to dedicate to their hobby. They aren’t casual gamers, because they have a huge backlog of gaming skills, but they aren’t quite hardcore either, as family, work, and other grown up responsibilities can’t mutually co-exist with 24 hourHalo 3marathons.

Kukrushka sitting in a meadow

So, I guess it turns out that I’m a Prodigal gamer. Who knew?

Below are a few more details aboutWeapon of Choice. If things go well, I’ll be able to score an interview with Nathan before the game drops.

Lightkeeper pointing his firearm overlapped against the lighthouse background

So what do you think, guys? Any of you 2D shooter fans think this game has what it takes to run with the big boys?

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover

The ghost at the end of the hallway