He is now looking for help with art and music

Last time we sawa bit ofHeat Signature, it was essentially just a proof of concept. The thruster physics and heat detection was functional, but the procedural generation of ships was a little wonky and there were no clear objectives. Today, Tom Francis released the video above to show off his progress with the stealth space infiltration/hijacking simulator, and it is looking fun.

Now, the spaceship layouts make a little more sense, and the player has more direction in terms of what to do. Also, ships can be blown apart, allowing for easier extraction or assassination.

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Still, it is ugly, with only placeholder art and animation. That is largely the reason for the update; Francis islooking for an artist and a composerto help finishHeat Signature. After the success ofGunpoint, he did not set up a studio, but instead intends to build his games in the same way he builtGunpoint,by designing and prototyping alone and then contracting the aesthetics later.

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