Don’t forget to use your ‘leap slam’ as the Predator

Going intoPredator: Hunting Grounds, you might expect the fireteam soldiers – the de facto prey – to be at a distinct disadvantage. They should be no match for a cloaked, heat-tracking, trap-laying Predator unless theyreallystay in a well-coordinated formation, act fast, and don’t deviate from their objectives.

That hasn’t necessarily been the case since the game launched last Friday. The humans are cleaning up.

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When the four fireteam players can form a hit squad that actively pursues the lone Predator player and their gambit prevails more often than not, you know something is up, balance-wise. I want to be afraid again. I want to second-guess every second I waste searching for glowing currency in the jungle.

IllFonic is trying to balance out both sides ofPredator: Hunting Groundswith update 1.06. It’s a good start, and while some changes might go too far (a max-charge Plasma Caster blast can no longer take down a fireteam member with full health), other tweaks (like toning down the 2XL, ABR-Z, and 7EN damage at close range) were sorely needed. Those weapons had some insane stopping power.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Another big one: the fireteam can’t wildly slash their knives to parry the Predator’s physical attacks – they’ll run out of stamina. On the Predator side, we should see less mindless Combistick builds.

There’s no doubt in my mind that players will find new ways to obliterate each other even with these balance changes, but at a glance, I like where IllFonic’s head is at with this patch. Keep it up.

Naoe, Sorin, and Jinchiro looking serious

I’ll probably stick withHunting Groundsfor a few more weeks before I need new content.

Sekiro

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.