Before it settled on Nuts & Bolts

I’m way behind on watching those documentary shorts included inRare Replayand I might never catch up unless I set aside time to see them on YouTube. Rare uploaded this video today detailing how it arrived atBanjo-Kazooie: Nuts & Boltsinstead of a more traditional platforming sequel.

Before the studio locked in its concept for the vehicle creation game, it had a few other ideas in mind. One of them was to remakeBanjo-Kazooie, but not exactly the way we remember it. The developers got as far as the first level, Mumbo’s Mountain. “[A]ll the puzzles and tasks in that level — we would see how we could adapt them,” said designer Steve Malpass. Conga the Ape, for instance, would realize he had fought Banjo and Kazooie (on Nintendo 64) and act differently.

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Rare thought this would be a “hard sell,” according to designer Gregg Mayles, and that “players would expect a whole new game.” Which is probably true, but damn I would’ve liked to play that.

A remake in which the characters figure out they’re in a remake? That’s cool.

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