The city builder works like the real world
SimCityjust had it’sfirst closed betaevent and Norman Chanover at Testeddecided to see how the game responded to real world city planning systems. It turns out the game responds really well to how things actually work. Normman tried out the surburban-urban grid, radiating sprawl, and cul-de-sac plans for an hour each, and cities built up around the roads in a way that is similar to how real cities develop.
It’s an interesting read and it’s reassuring to know thatSimCityis actually a simulationof a city. It’s always infinitely more fun to mess around in a sandbox when things respond in a realistic way. That’s what makes Paradox’s grand strategy games likeEuropa Universalisso fun. The more detail and realism they can pack in, the better.









