Sound Shapeshasimpressed ustime after time, and it’s only getting better for the PlayStation Vita platformer. The folks who brought us the remarkableSuperbrothers: Sword & Sworcery EPhave joined up with developer Queasy Games to create a series of levels in their familiar style.

The PlayStation Bloghas a postdetailing what the design process was like — this time, Jim Guthrie’s audio work came after the art assets had already been produced, not the other way around — and there are a number of lovely screenshots to look over as well.

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Queasy was responsible for putting all of the pieces together to form full-fledged levels, so the end result should be quite interesting. My expectations forSound Shapesare getting unrealistically high at this point, not that that’s a bad thing necessarily. “Available before too long” isn’t soon enough!

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover