Regardless if you appreciate the game or not, it’s clear thatSound Shapesisn’t normal. The game looks totally low-fi, plays like one elaborate, more nuanced morph ball platforming section fromSuper Metroid, and features content from Beck,Deadmau5,Super Brothers, Jim Guthrie, and many others. That’s not the kind of game you see every day.
While I may scoff at the notion thatSony consoles have “more artistic” gamesthan what you may find on the Xbox 360, Wii, or PC, there is no question that the publisher is taking some bold choices with the titles they bring to their platform. Artistic merit may be in the eye of the beholder, but titles likeSound Shapes,Papa Y Yo,Dyad,thePixelJunkgames,The Last Guy,and so forth are unarguablyrisky, especially on the PS3 — a console that was built on a reputation for having the most expensive looking, movie-like games that home consoles have to offer.

We talked about all of that and more on last week’s episode ofSup, Holmes?, featuringSound Shapesdevelopers Jon Mak (Queasy Games) and Shaw-han Liem. You can watch thefull episode here, ordownload the podcast here. Thanks again to Jon and Shaw-han for being on the show and being great.








