Let’s have a chat about From Software’s latest

[Every Friday (or whenever), Destructoid will pose topical a question to the community. Answer it if you want!]

Much to our delight, From Software and Namco Bandai announcedDark Souls IIfor Xbox 360, PC, and PlayStation 3. (Sorry, Wii U.) Despite having only some assorted quotes, a CG trailer, and prior experience with theSoulsgames to go on, there’s been much discussion about the sequel. What, exactly, do you want fromDark Souls II?

Article image

Ahead of its next issue due out later this month,Edgehas quotedFrom Software director Tomohiro Shibuya as saying “I personally am the sort of person who likes to be more direct than subtle. [Dark Souls II] will be more straightforward and more understandable.” While the full context isn’t clear yet (I personally think people are reading into this too much), the quote does highlight a dilemma: Can the series grow while staying true to its roots? What, if anything, needs to change? Or is it simply impossible to please all parties?

Some of my favorite games of this console generation have seemingly been built with wikis in mind — presenting an unwillingness to hold your hand, sometimes to the extreme — andDark Soulsis no exception. But is there a difference between being vague (while still providing clues — see: the story) and being needlessly obtuse (see: item upgrades)? And, finally, what are you hoping for with the level design: a hub, or another interconnected world? Let us know!

A battle scene in Battlefield 6 Open Beta

capcom evo moment 37

GigabyteMon

A snap of the upcoming MESA update in PEAK

Naked Snake sneaking around in MGS Delta.

Battlefield 6 aiming RPG at a helicopter

BO7 key art

yordles animation still image

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.