And traces like a ray

This Nvidia showcase of the combat in Remedy’sControlis supposed to serve as an impressive tech demo. It’s meant to highlight the difference in visuals when ray tracing is on, functionally an ad for Nvidia’s new line of RTX GPUs. It is GDC, after all — the time of year that most celebrates tech advancements in games.

It’s neat, although maybe not neat enough to convince most folks they need to immediately upgrade to a new graphics card. However, this video also gives us a proper glimpse at the combat systems inControl, something we haven’t seen much of. There’s a free-flowing quality to it, like floating and dodging and shooting and throwing objects just comes naturally. It’s like some sort of inevitable evolution ofMax Payne‘s bullet time and all the supernatural stuffQuantum Breakdid — but, without actually bending time like those two games were structured around.

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Controlis a mysterious, unknown quantity right now. Remedy could have anything up its sleeve. We’ll see how it all pans out whenControlreleases later this summeron PC, PS4, and Xbox One.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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GTA V

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.