And gets a gameplay trailer

It looks like Wastelands Interactive, the developer behindWorlds of Magic,isn’t just all talk when it comes to calling its new title a successor to the MicroProse classic,Master of Magic.The development team has recently been bolstered by the presence of George Edward Purdy, who was Assistant Art Director and Character Designer onMaster of Magicas well the much belovedMaster of Orion.

As Creative Director forWorlds of Magic,Purdy will be working on character designs as well as providing assistance to the other artists in an effort to “capture the essence” ofMaster of Magic.As excited as I was about the prospect of a successor to one of the ultimate 4X titles of my youth, I wasn’t particularly enamoured with the art direction — so hopefully that will change. Purdy’s drawn up some basicconcept artfor some of the characters, which you can check out now.

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John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover